Justice Base War
Pole-control war; the round owner wins when the event ends.
Details and entryEVENT CALENDAR
Hourly events, weekly tournaments and world bosses — all in one place.
All times use Cairo time. Choose an event to see its schedule and entry requirements.
The last surviving player receives the reward after the window closes.
Tops · Twin City (378, 365)Window: minute 01:04 – 04:00Survival battle; enter through Tops during the event window.
Tops · Twin City (378, 365)Window: minute 01:00 – 05:00Survival battle; rewards are settled at minute 10.
Tops · Twin City (378, 365)Window: minute 06:00 – 10:00Survival battle; rewards are settled at minute 14.
Tops · Twin City (378, 365)Window: minute 10:00 – 14:00Entry during minutes 10–12; reward after minute 13 when one player remains.
Tops · Twin City (378, 365)Window: minute 10:00 – 13:00Shown in the game as Shadow Castle; an approximately five-minute window.
Tops · Twin City (378, 365)Window: minute 15:04 – 20:00Survival battle; automatic reward after the window when one player remains.
Tops · Twin City (378, 365)Window: minute 20:04 – 23:00Entry during minutes 20–22; settlement from minute 23.
Tops · Twin City (378, 365)Window: minute 20:00 – 23:00The last surviving player receives the reward after the window closes.
Tops · Twin City (378, 365)Window: minute 23:04 – 26:00Pole-control war; the round owner wins when the event ends.
Tops · Twin City (378, 365)Window: minute 33:04 – 40:04Entry during minutes 35–37; settlement from minute 38.
Tops · Twin City (378, 365)Window: minute 35:00 – 38:00A team is required. Entry during minutes 35–38; settlement after minute 50 when one team remains.
Tops · Twin City (378, 365)Window: minute 35:00 – 50:00Arena battlefield; sign-up 40–44, fight starts at 45 and ends by 55. Requires an active Eonspirit, Divine Arrival and at least two entrants to start.
Tops · Twin City (378, 365)Window: minute 40:00 – 55:00Guild pole war; starts at minute 43 and ends at 50.
Tops · Twin City (378, 365)Window: minute 43:04 – 50:04Survival battle; the last survivor receives the reward after the window.
Tops · Twin City (378, 365)Window: minute 50:04 – 53:00Survival battle; the last survivor receives the reward after the window.
Tops · Twin City (378, 365)Window: minute 53:04 – 56:00Entry during minutes 54–56; settlement from minute 57.
Tops · Twin City (378, 365)Window: minute 54:00 – 57:00Daily war from 22:15 to 22:30.
The Union with the most Gold Bricks becomes the Kingdom. A daily settlement, not a tournament sign-up.
Monday: entry 19:15–19:30 by class and bracket; tournament stop at 21:00.
Monday, Wednesday and Friday: entry for the first five minutes, then combat stages; ends after about an hour or according to progress.
Wednesday: sign-up at 19:55, fights at 20:00. Requires a team; finish depends on tournament rounds.
Thursday on the cross server: sign-up at 19:55, fights at 20:00. Entry follows in-game cross-server requirements.
Cross-serverFriday: sign-up at 19:55, fights at 20:00. Finish depends on tournament rounds.
Saturday: sign-up at 18:55, fights at 19:00. Requires a team; finish depends on tournament rounds.
Saturday: sign-up 20:00–20:20, fights from 20:20 until 21:00 at the latest.
Saturday: flag war from 20:00 to 21:00 according to the current in-game schedule.
Sunday 20:00–23:00. Pillars open at 22:00 and the points phase runs 22:30–23:00.
Monday, Wednesday and Friday: a ten-minute clan round, then a one-minute break before the next city. Requires a clan.
Tops · Twin City (378, 365)Monday, Wednesday and Friday: a ten-minute clan round, then a one-minute break before the next city. Requires a clan.
Tops · Twin City (378, 365)Monday, Wednesday and Friday: a ten-minute clan round, then a one-minute break before the next city. Requires a clan.
Tops · Twin City (378, 365)Monday, Wednesday and Friday: a ten-minute clan round, then a one-minute break before the next city. Requires a clan.
Tops · Twin City (378, 365)Monday, Wednesday and Friday: a ten-minute clan round, then a one-minute break before the next city. Requires a clan.
Tops · Twin City (378, 365)Scheduled boss spawn attempt; skipped if the previous boss is still present.
Dragon Island · 349, 635Scheduled boss spawn attempt; skipped if the previous boss is still present.
Deity Land · 163, 415Scheduled boss spawn attempt; skipped if the previous boss is still present.
Dragon Island · 568, 372Scheduled boss spawn attempt; skipped if the previous boss is still present.
Dragon Island · 658, 718Scheduled boss spawn attempt; skipped if the previous boss is still present.
Deity Land · 1020, 698Scheduled boss spawn attempt; skipped if the previous boss is still present.
Deity Land · 872, 1135Scheduled boss spawn attempt; skipped if the previous boss is still present.
Deity Land · 484, 176A Quell Demons boss; escapes after one hour if not killed.
Infernix Ruins · 104, 172A Quell Demons boss; escapes after one hour if not killed.
Infernix Ruins · 323, 374A Quell Demons boss; escapes after one hour if not killed.
Infernix Ruins · 280, 153Quell Demons boss in Infernix Ruins at 257, 251. Escapes after one hour if not killed; summons helpers at low health.
Infernix Ruins · 257, 251Available for in-game matchmaking, without a fixed opening time.
A staged challenge accessed through in-game NPCs, without a fixed weekly time.
Opened by the team; follow the in-game announcement for the round time.
Opened by the team; lasts five minutes after activation.
Opened by the team when the tournament is selected; no fixed automatic schedule.
Present among game activities; no automatic schedule is currently confirmed. Follow team announcements.
Present among game activities; join when it is opened and announced in the game.
No automatic monthly date is enabled in the current schedule; rounds need a team announcement.
Most events are entered through Tops in Twin City at 378, 365, or their dedicated in-game activity window. Times refresh when the page opens; some tournaments end according to their rounds.